

Depending on which one of the many characters you choose, specific signature moves and fighting styles will be employed. The team at EA Canada feels that incorporating such comical jaw-crushing visuals into this arcade boxer will be far more appropriate and extremely satisfying.Īlong those lines, combat in FaceBreaker will be stylized not simulated. This feature was hyped up by the media in the months before the "next-gen" release of Fight Night: Round 3, but it never seemed to fully capture the imagination of fans of the series. As such, throwing blistering combos will pack a serious wallop as your opponent's face will comically deform around the sting of your unforgiving glove. FaceBreaker pits goofy characters, drawn in a Team Fortress-like way, against each other in brutal battles. One thing the development team didn't do away with is its expertise in incorporating real-time face deformation and quality collision animations.
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The developers also wanted a title that would serve to distinguish the new game from the former series of simulation boxers. Moreover, FaceBreaker promises a larger group of characters, HD polish, and a slew of online features to enhance the casual formula.įaceBreaker was originally slated to be called Fight Night Big, but the working title was soon scrapped for one that was far more descriptive.

This time around the developers have left boxing simulation by the wayside in favor of an animated look and feel that's reminiscent of the Punch-Out! and Ready 2 Rumble series. The team at EA Canada is comprised of the same key members of the now defunct EA Chicago that brought us Fight Night: Round 3. FaceBreaker is being developed by EA Canada for all three of the current generation consoles.
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At the very end of summer 2008, EA's going to release an arcade-style, over-the-top boxing game that's full of interesting characters and bone-crunching combinations.
